I liked playing this, I’m looking forward to the next updates!
A tiny thing: I find having the difference between words spoken and inner dialogue being italization a bit awkward, even if I realize it’s probably intentional, what with the whole “MC sometimes thinking aloud without realizing”. Maybe I’m just too used to having double quotes for spoken dialogue.
As an even tinier thing, it’d be cool if you could choose a default name.
We noticed that other games have text in between quotes to show someone is talking and normal text when someone is just expressing thoughts, but the writer felt it was a bit odd because it would make certain sentences to have double quotations, which seemed unnecessary, so this is mostly an aesthetic choice.
Also, we have been in the talk about a default name for our MC, we most likely will include one in the next patch.
I liked this a lot for a first release! The MC sometimes says "We" when it should be "I" even as within the same text block uses "I". Also there is no default name right now, but based on the screencaps it should be made "Tyler". I suppose the only options we are given right now, determine when/how we get to know the three other guys? Right now its too soon for me to know where this VN is going to lead, but for that same reason makes it interesting, so many possibilities!
Hey there, thank you for playing our game and taking the time to comment here!
We will try to correct these errors in a future patch for the demo.
We also have been pondering about having a default name for our MC, we understand that sometimes people prefer to go with that is already there.
Finally, we appreciate so much the interest you have for our characters, it warms our hearts to know they are so well received and we hope to keep them interesting and engaging as the story develops.
Say I just played the game with a friend and I think it's quite nice. My friend think there are problems here though. Such as when the MC talks to himself, he tends to use complicated words. Majority of time when he talk to himself need to be cut down a bit, especially the flashback scene. That's what my friend suggested. Other than that, the game has some weird English here and there but I think it's still nice. Some more tweaks from time to time would certainly help too.
Yes, we have received similar feedback from other peers and we are checking on it. After replaying the game a bit more slowly, we realized similar things like you mentioned. There's definitely some improvements to be made, specially in the selection of words and in some long-winded parts.
We would like to correct these and upload a new version of the demo with the revised text, hopefully sounding more natural and keeping the flow of the game.
Is it intended to be a character trait of the MC to describe everything in character? He certainly is portrayed as a bit absent minded, but it still feels like the majority of these descriptions are things a narrator would describe, not a character.
Hahaha, yes that's a thing for the MC at the moment.
He's supposed to be absent minded but we agree that he should describe less things and be more part of them. This was something we decided to change rather late because we were using the MC to describe the scenes, and then realized how odd it seemed.
In the next versions we will be changing this to sound more natural.
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The detail in the artwork is rather interesting and unique, and now I can't wait to see more content!
Thank you for enjoying our game!
We hope you look forward to the new expressions and poses we will have for our characters, and also the new characters we plan to introduce.
Stay tuned!
I liked playing this, I’m looking forward to the next updates!
A tiny thing: I find having the difference between words spoken and inner dialogue being italization a bit awkward, even if I realize it’s probably intentional, what with the whole “MC sometimes thinking aloud without realizing”. Maybe I’m just too used to having double quotes for spoken dialogue.
As an even tinier thing, it’d be cool if you could choose a default name.
Thanks for making this vn!
Thank you for playing our game!
We noticed that other games have text in between quotes to show someone is talking and normal text when someone is just expressing thoughts, but the writer felt it was a bit odd because it would make certain sentences to have double quotations, which seemed unnecessary, so this is mostly an aesthetic choice.
Also, we have been in the talk about a default name for our MC, we most likely will include one in the next patch.
Stay tuned for more info!
I liked this a lot for a first release! The MC sometimes says "We" when it should be "I" even as within the same text block uses "I". Also there is no default name right now, but based on the screencaps it should be made "Tyler". I suppose the only options we are given right now, determine when/how we get to know the three other guys? Right now its too soon for me to know where this VN is going to lead, but for that same reason makes it interesting, so many possibilities!
Hey there, thank you for playing our game and taking the time to comment here!
We will try to correct these errors in a future patch for the demo.
We also have been pondering about having a default name for our MC, we understand that sometimes people prefer to go with that is already there.
Finally, we appreciate so much the interest you have for our characters, it warms our hearts to know they are so well received and we hope to keep them interesting and engaging as the story develops.
Stay tuned!
Say I just played the game with a friend and I think it's quite nice. My friend think there are problems here though. Such as when the MC talks to himself, he tends to use complicated words. Majority of time when he talk to himself need to be cut down a bit, especially the flashback scene. That's what my friend suggested. Other than that, the game has some weird English here and there but I think it's still nice. Some more tweaks from time to time would certainly help too.
Thank you for playing our game!
Yes, we have received similar feedback from other peers and we are checking on it. After replaying the game a bit more slowly, we realized similar things like you mentioned. There's definitely some improvements to be made, specially in the selection of words and in some long-winded parts.
We would like to correct these and upload a new version of the demo with the revised text, hopefully sounding more natural and keeping the flow of the game.
Stay tuned!
Is it intended to be a character trait of the MC to describe everything in character? He certainly is portrayed as a bit absent minded, but it still feels like the majority of these descriptions are things a narrator would describe, not a character.
Hahaha, yes that's a thing for the MC at the moment.
He's supposed to be absent minded but we agree that he should describe less things and be more part of them. This was something we decided to change rather late because we were using the MC to describe the scenes, and then realized how odd it seemed.
In the next versions we will be changing this to sound more natural.
Thank you for the feedback!